![]() ![]() ![]() ![]() doing things in Stencyl that probably shouldn't. Usually the cause is an incompatible sound file. Right now, if I want to make use of a palette swap, I've been using a different set of graphics for each palette. I've discovered though that there IS an error message when I try to Publish the game: "Unable to export SWF to the requested location. Allow blocks to be copied from the palette. If I can get this working, I'll move on to cycling through each frame of each animation.Įven though the code appears to compile without problem now, Stencyl simply refuses to generate an SWF when I hit the Test Game button, and it does not give an error message. Note: All of these operations are permanent, so there is no way to undo them. Right now I'm just running a test that turns all pixels of the first frame one solid color. The platform enables creators to publish games across various platforms including Android, Windows, Mac, iPhone, iPad, Linux, and HTML5. I put it in the Import event to avoid Nested Classes errors. Stencyl is a game development solution designed to help businesses of all sizes create games using the drag-and-drop interface. Code: public class FlxSpriteImplore extends FlxSpriteI simply copy/pasted it from that forum post I linked, and then, based on some examples I found googling, I removed the parentheses after the class declaration which got rid of the syntax errors. Basically you have a custom event that when its triggered, kill self and spawn the new actor in its place immediately. ![]()
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